The Finnish VR headset firm said its Teleport service will lower the barrier for 3D content creation with an app that lets users create a virtual environment — without any training or special ...
Imagine walking into a chemistry lab, beakers and chemicals laid out on the table ready for the day’s experiments to begin. Beyond your table are 30 identical tables with the same setup. You pick up a ...
The new NASA Mars challenge wants space fans to help them create a virtual reality environment of the Red Planet. In this handout image provided by Walt Disney World Resort, a simulated Mars Rover ...
Virtual Reality (VR) is one of the most revolutionary technologies of the 21st century. From entertainment and gaming to healthcare and education, VR has opened up new avenues for immersion, ...
Unreal Engine is a robust platform that supports the development of highly immersive virtual reality (VR) projects, particularly in gaming. Developed by Epic Games, Unreal Engine 4 (UE4) is the fourth ...
In the first study to consider brain activity during visuospatial problem-solving across immersive virtual reality (VR), 2-D computer screens and physical environments, researchers from Drexel’s ...
Mount your headsets and get ready. Virtual reality (VR) is fast-tracking its way to possibly reinventing the way travel is marketed and sold. The highly engaging, interactive VR environments that are ...
The realm of virtual reality (VR) continues to experience growing momentum against the backdrop of artificial intelligence (AI) and machine learning (ML). Traditionally, virtual reality tools and the ...
Every long-distance runner knows about “the wall,” that brutal moment when your legs feel like lead, your mind wants to quit, and finishing the race seems impossible. It usually hits around mile 18 or ...
The immersive VR market is projected to grow from USD 10.1 billion in 2024 to USD 34.9 billion by 2029, registering a CAGR of 28 percent. This rapid expansion is driven by continuous technological ...
Forbes contributors publish independent expert analyses and insights. I explore business, leadership and humanity in our technological age. VR circa 2016. Facebook founder and chief Mark Zuckerberg (C ...