
DirectX 11 Where to download from | NVIDIA GeForce Forums
DirectX 11 is included in Windows 7 and can be obtained in Windows Vista by installing Service Pack 2 then the Platform Update. There is no way to update to DX11 other than those 2 ways. …
B580 - DCS and DX11 Games . - Intel Community
Jun 12, 2025 · Seems there are issues with DX11 games with artifacts and alike and poor frame rates. Please keep the Drivers coming, however in DCS there are artifacts using heat blur on …
Intel ARC770 Doesn't work in DX11 mode [Nexon Vindictus]
Oct 8, 2023 · Arc 770 :Nexon Vindictus x64 DirectX11 (DX11 MODE) Driver version: 31.0.101.4885 System: Windows 10 pro 22H2 CPU: Intel I9 10980XE MB:Gigabyte X299X …
MSFS 2020 crash with DX11 and 576.02 - NVIDIA
Posted by nickeales: “MSFS 2020 crash with DX11 and 576.02”
Is Intel HD Graphics Family 3000 Not compatible with DX11?
Jan 13, 2023 · I installed the game and everything, when I run it, the game tells me that my GPU is not compatible with DX11. So I run the DXDiag and see that it's running on DX11 but when I …
poor performance in fortnite dx11 or performance mode
Dec 12, 2024 · In dx12 its fine since the card was made for it but they should at least start adding dx11 support in popular games or could ask fortnite to make dx12 performance since …
Still having issues with some DX11 games (Watch Dogs 1)
Jun 28, 2024 · So I've been trying to make Watch Dogs 1 work the last few days on my PC, which has the Intel ARC A770. It seems that the game has a bug only with the drivers specific to Intel …
Star Citizen Vulkan Crash - Intel Community
Jan 1, 2025 · I appreciate the information. However, I wanted to mention that using DX11 only partially resolves the issue, as I still experience frequent "micro-stutters" that significantly …
Significant performance degradation in DX9 and DX11 after …
Feb 18, 2025 · Hi Randy Just to comment that performance issues on DX9 and DX11 still persist in latest driver 6647.
DirectX 11 games are crashing | NVIDIA GeForce Forums
Since you were able to complete the 3Dmark11 benchmark (even if it did take a couple tries); this tells us that the issue you are experiencing in not related to DX11, as 3dMark11 is coded …